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Comments? Questions? Send email to: everett@kaser.com Friday May 20, 2005 I've added a new image set to the web site for Knarly
Mazes, called DICE, from Jim Pemberton. Thursday May 19, 2005 I've added four new image sets to the web site, all from David Donarumo, and all based on images from World of Warcraft. They are for Solitile (wow-sol), Lunatile (wow-lt), Dinner With Moriarty (wow-dwm), and Watson's Map (wow-wm). Click on these links to download them, or go to each game's page to find the available image sets for each game. Sunday May 8, 2005 Happy Mother's Day to all of you mothers out there (and I mean that in the NORMAL sense of the word... :-). If you like the logic puzzles you find on this site, you should certainly check out the latest game from Kris Pixton: PrismaPix. You use logic to, layer by layer, reveal a hidden picture, kind of a cross between Descartes Rainbow and Minefield. A great game, worth your time to check out! Friday May 6, 2005 I seem to have fallen into a pattern, over the last couple of years, of updating this journal less and less frequently. I apologize, but I guess I just haven't felt like I've had a whole lot to report (and besides, if I'm writing here, I'm not writing a new game... :-) Anyway, I spent 3-4 months this winter porting a C compiler (lcc, which is available, along with it's original source codes, from http://www.cs.princeton.edu/software/lcc/) to output my KASM/KINT assembly language (which I can then run through my KASM assembler to generate a file that can be interpreted (run) by my KINT interpreter). This allows me to now program, once again, in C rather than in KASM assembly language, which has been rather nice. :-) After porting the C compiler, I then proceeded to rewrite my entire UI (User Interface) library of routines (menus, dialogs, controls, help, toolbars, etc) in C, adding some new features and changing things around a bit. I'm now in the depths of writing a new game (in C, of course), although at this point I'm not sure when it will be introduced. I'm already SOOOOOOOOOO late this spring that I may just hang onto it (perfecting it all the while, of course) for introduction this fall. If I try to rush it and introduce it early this summer, then the game itself will suffer and I'll just be more rushed and late for a fall game introduction. We'll see, we'll see... OK, back to work now. :-) Journals From The Past...
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