This is a simple example of a small Floyd's Bumpershoot puzzle. It's 6x4 squares. Puzzles can be as large or small as you want (within reasonable limits). To return to the Floyd's Bumpershoot page, click on the "End Animation" button. The animation will loop repeatedly, so don't worry if you miss something the first time through (or the 6th time...)
You're looking down on a pool table and, by making test shots from the edges of the table, you try to determine the locations of "bumpers" that are hidden on the table. The bumpers are positioned at 45 degree angles, and each time a ball strikes them, they flip 90 degrees. You can only see where the ball is shot from and where it comes back off of the table. From that, you deduce where the bumpers have to be and where they can't be. The yellow box highlights where the most recent ball came off of the table. The orange boxes show where previous balls shot from the same starting location came off of the table. The game doesn't maintain the bumper orientations for you during game play, you must remember that. The X is used to indicate that you think there is a bumper there, but it's orientation could be either way. Once the puzzle is solved, then the bumpers are revealed and the ball is shot across the table to show you how the bumpers and ball are REALLY behaving while you're solving the puzzle.

